This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
afa44f6b60d435a50da65de9d82254d7038ff849
UnrealEngineUWP
/
Engine
/
Source
History
Ori Cohen
afa44f6b60
Fix VS2013 CIS errors.
...
#rb none #lockdown Nick.Penwarden [CL 3294793 by Ori Cohen in Main branch]
2017-02-09 13:30:57 -05:00
..
Developer
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188)
2017-02-08 17:53:41 -05:00
Editor
//UE4/Main: 'Build Engine Localization' - LogGatherTextFromSourceCommandlet and LogLocTextHelper warnings
2017-02-09 11:24:54 -05:00
Programs
UBT: Fix some BuildConfiguration.xml settings for executors no longer being read. Only public fields were being checked for having the XmlConfigFile attribute, and constructors for executors were not applying the XML configuration to themselves.
2017-02-08 21:09:02 -05:00
Runtime
Fix VS2013 CIS errors.
2017-02-09 13:30:57 -05:00
ThirdParty
Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3293188)
2017-02-08 17:53:41 -05:00
UE4Client.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @
3277940
)
2017-01-30 16:52:08 -05:00
UE4Editor.Target.cs
Make it easier to reproduce non-unity/non-pch errors when building locally - compile all modules by default for the UE4Editor target, and disable PCHs when doing a single file compile (currently assumes PCH is already built).
2017-02-02 15:29:11 -05:00
UE4Game.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @
3277940
)
2017-01-30 16:52:08 -05:00
UE4Server.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @
3277940
)
2017-01-30 16:52:08 -05:00