Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/LogVisualizerSettings.cpp
Marc Audy af581ecffc Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 2972815)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2821607 on 2016/01/08 by Mieszko.Zielinski

	Added a way to limit amount of information logged by vlog by discarding logs from classes from outside of class whitelist #UE4

	This feature was followed by refactoring of functions taking FVisualLogEntry pointers to use references instead.

Change 2828384 on 2016/01/14 by Mieszko.Zielinski

	Back out of visual log refactor done as part of CL#2821607 #UE4

Change 2965743 on 2016/05/04 by Tom.Looman

	Added check to PostActorConstruction to avoid BeginPlay call on pendingkill actor. UE-27528 #rb MarcA

Change 2965744 on 2016/05/04 by Marc.Audy

	VS2015 Shadow Variable fixes

Change 2965813 on 2016/05/04 by Tom.Looman

	Moved UninitializeComponents outside (bActorInitialized) to always uninit components when actors gets destroyed early.

	UE-27529 #rb MarcA

Change 2966564 on 2016/05/04 by Marc.Audy

	VS2015 shadow variable fixes

Change 2967244 on 2016/05/05 by Jon.Nabozny

	Remove UPROPERTY from members that don't require serialization and aren't user editable.
	#JIRA UE-30155

Change 2967377 on 2016/05/05 by Lukasz.Furman

	fixed processing of AIMessages when new message appears during notify loop
	#ue4

Change 2967437 on 2016/05/05 by Marc.Audy

	Add a static One to TBigInt
	Remove numerous local statics and TEncryptionInt specific version in KeyGenerator.cpp
	Part of fixing shadow variables for VS2015

Change 2967465 on 2016/05/05 by Marc.Audy

	Fix VS2015 shadow variables fixes

Change 2967552 on 2016/05/05 by Marc.Audy

	Fix compile error in DocumentationCode

Change 2967556 on 2016/05/05 by Marc.Audy

	Enable shadow variable warnings in 2015

Change 2967836 on 2016/05/05 by Marc.Audy

	Another DocumentationCode project fix

Change 2967941 on 2016/05/05 by Marc.Audy

	Make bShowHUD not config
	Expose HUD properties to blueprints
	Cleanup stale entries in BaseGame.ini
	Deprecate unnecessary colors in AHUD in favor of using FColor statics
	#jira UE-30045

Change 2969008 on 2016/05/06 by Marc.Audy

	VS2015 Shadow Variable fixes found by CIS

Change 2969315 on 2016/05/06 by John.Abercrombie

	Duplicating CL 2969279 from //Fortnite/Main/

	Behavior tree auxilary nodes, parallel tasks, active tasks, and aborting tasks shouldn't be ticked while the behavior tree is paused

	--------
	Integrated using branch //Fortnite/Main/_to_//UE4/Dev-Framework of change#2969279 by John.Abercrombie on 2016/05/06 14:21:40.

Change 2969611 on 2016/05/06 by Marc.Audy

	Default bShowHUD to true

Change 2971041 on 2016/05/09 by Marc.Audy

	Add Get/Set Actor/Component TickInterval functions and expose to blueprints

Change 2971072 on 2016/05/09 by Marc.Audy

	Fix VS2015 shadow variables warnings

Change 2971629 on 2016/05/09 by Marc.Audy

	PR#1981 (contributed by EverNewJoy)
	CheatManager is blueprintable (though very basic exposure at this time) and can be set from PlayerController
	DebugCameraController is now visible and can be subclassed and specified via CheatManager blueprint
	#jira UE-25901

Change 2971632 on 2016/05/09 by Marc.Audy

	Missed file from CL# 2971629

[CL 2972828 by Marc Audy in Main branch]
2016-05-10 16:00:39 -04:00

328 lines
8.6 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "LogVisualizer.h"
#include "Misc/CoreMisc.h"
#include "LogVisualizerSettings.h"
#if WITH_EDITOR
#include "Editor/EditorEngine.h"
#include "ISettingsModule.h"
#include "UnrealEdMisc.h"
#endif // WITH_EDITOR
ULogVisualizerSettings::ULogVisualizerSettings(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, DebugMeshMaterialFakeLightName(TEXT("/Engine/EngineDebugMaterials/DebugMeshMaterialFakeLight.DebugMeshMaterialFakeLight"))
{
TrivialLogsThreshold = 1;
DefaultCameraDistance = 150;
bSearchInsideLogs = true;
GraphsBackgroundColor = FColor(0, 0, 0, 70);
bResetDataWithNewSession = false;
bDrawExtremesOnGraphs = false;
bUsePlayersOnlyForPause = true;
}
class UMaterial* ULogVisualizerSettings::GetDebugMeshMaterial()
{
if (DebugMeshMaterialFakeLight == nullptr)
{
DebugMeshMaterialFakeLight = LoadObject<UMaterial>(NULL, *DebugMeshMaterialFakeLightName, NULL, LOAD_None, NULL);
}
return DebugMeshMaterialFakeLight;
}
void ULogVisualizerSettings::SavePresistentData()
{
if (bPresistentFilters)
{
PresistentFilters = FVisualLoggerFilters::Get();
for (int32 Index = PresistentFilters.Categories.Num() - 1; Index >= 0; --Index)
{
FCategoryFilter& Category = PresistentFilters.Categories[Index];
if (Category.bIsInUse == false)
{
PresistentFilters.Categories.RemoveAt(Index);
}
}
}
else
{
PresistentFilters = FVisualLoggerFilters();
}
SaveConfig();
}
void ULogVisualizerSettings::ClearPresistentData()
{
if (bPresistentFilters)
{
PresistentFilters = FVisualLoggerFilters();
}
}
void ULogVisualizerSettings::LoadPresistentData()
{
if (bPresistentFilters)
{
for (int32 Index = PresistentFilters.Categories.Num() - 1; Index >= 0; --Index)
{
FCategoryFilter& Category = PresistentFilters.Categories[Index];
Category.bIsInUse = false;
}
FVisualLoggerFilters::Get().InitWith(PresistentFilters);
}
else
{
FVisualLoggerFilters::Get().Reset();
}
}
#if WITH_EDITOR
void ULogVisualizerSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
const FName Name = (PropertyChangedEvent.Property != nullptr) ? PropertyChangedEvent.Property->GetFName() : NAME_None;
if (!FUnrealEdMisc::Get().IsDeletePreferences())
{
SaveConfig();
}
SettingChangedEvent.Broadcast(Name);
}
#endif
//////////////////////////////////////////////////////////////////////////
// FVisualLoggerFilters
//////////////////////////////////////////////////////////////////////////
TSharedPtr< struct FVisualLoggerFilters > FVisualLoggerFilters::StaticInstance;
FVisualLoggerFilters& FVisualLoggerFilters::Get()
{
return *StaticInstance;
}
void FVisualLoggerFilters::Initialize()
{
StaticInstance = MakeShareable(new FVisualLoggerFilters);
FVisualLoggerDatabase::Get().GetEvents().OnNewItem.AddRaw(StaticInstance.Get(), &FVisualLoggerFilters::OnNewItemHandler);
}
void FVisualLoggerFilters::Shutdown()
{
FVisualLoggerDatabase::Get().GetEvents().OnNewItem.RemoveAll(StaticInstance.Get());
StaticInstance.Reset();
}
void FVisualLoggerFilters::OnNewItemHandler(const FVisualLoggerDBRow& DBRow, int32 ItemIndex)
{
const FVisualLogDevice::FVisualLogEntryItem& Item = DBRow.GetItems()[ItemIndex];
TArray<FVisualLoggerCategoryVerbosityPair> VisualLoggerCategories;
FVisualLoggerHelpers::GetCategories(Item.Entry, VisualLoggerCategories);
for (auto& CategoryAndVerbosity : VisualLoggerCategories)
{
AddCategory(CategoryAndVerbosity.CategoryName.ToString(), ELogVerbosity::All);
}
TMap<FString, TArray<FString> > OutCategories;
FVisualLoggerHelpers::GetHistogramCategories(Item.Entry, OutCategories);
for (const auto& CurrentCategory : OutCategories)
{
for (const auto& CurrentDataName : CurrentCategory.Value)
{
const FString GraphFilterName = CurrentCategory.Key + TEXT("$") + CurrentDataName;
AddCategory(GraphFilterName, ELogVerbosity::All);
}
}
}
void FVisualLoggerFilters::AddCategory(FString InName, ELogVerbosity::Type InVerbosity)
{
const int32 Num = Categories.Num();
for (int32 Index = 0; Index < Num; ++Index)
{
FCategoryFilter& Filter = Categories[Index];
if (Filter.CategoryName == InName)
{
Filter.bIsInUse = true;
return;
}
}
FCategoryFilter Filter;
Filter.CategoryName = InName;
Filter.LogVerbosity = InVerbosity;
Filter.Enabled = true;
Filter.bIsInUse = true;
Categories.Add(Filter);
FastCategoryFilterMap.Reset(); // we need to recreate cache - pointers can be broken
FastCategoryFilterMap.Reserve(Categories.Num());
for (int32 Index = 0; Index < Categories.Num(); Index++)
{
FastCategoryFilterMap.Add(*Categories[Index].CategoryName, &Categories[Index]);
}
OnFilterCategoryAdded.Broadcast(InName, InVerbosity);
}
void FVisualLoggerFilters::RemoveCategory(FString InName)
{
for (int32 Index = 0; Index < Categories.Num(); ++Index)
{
const FCategoryFilter& Filter = Categories[Index];
if (Filter.CategoryName == InName)
{
Categories.RemoveAt(Index);
FastCategoryFilterMap.Remove(*InName);
break;
}
}
OnFilterCategoryRemoved.Broadcast(InName);
}
FCategoryFilter& FVisualLoggerFilters::GetCategoryByName(const FName& InName)
{
FCategoryFilter* FilterPtr = FastCategoryFilterMap.Contains(InName) ? FastCategoryFilterMap[InName] : nullptr;
if (FilterPtr)
{
return *FilterPtr;
}
static FCategoryFilter NoCategory;
return NoCategory;
}
FCategoryFilter& FVisualLoggerFilters::GetCategoryByName(const FString& InName)
{
const FName NameAsName = *InName;
FCategoryFilter* FilterPtr = FastCategoryFilterMap.Contains(NameAsName) ? FastCategoryFilterMap[NameAsName] : nullptr;
if (FilterPtr)
{
return *FilterPtr;
}
static FCategoryFilter NoCategory;
return NoCategory;
}
bool FVisualLoggerFilters::MatchObjectName(FString String)
{
return SelectedClasses.Num() == 0 || SelectedClasses.Find(String) != INDEX_NONE;
}
void FVisualLoggerFilters::SelectObject(FString ObjectName)
{
SelectedClasses.AddUnique(ObjectName);
}
void FVisualLoggerFilters::RemoveObjectFromSelection(FString ObjectName)
{
SelectedClasses.Remove(ObjectName);
}
const TArray<FString>& FVisualLoggerFilters::GetSelectedObjects() const
{
return SelectedClasses;
}
bool FVisualLoggerFilters::MatchCategoryFilters(FString String, ELogVerbosity::Type Verbosity)
{
ULogVisualizerSettings* Settings = ULogVisualizerSettings::StaticClass()->GetDefaultObject<ULogVisualizerSettings>();
bool bFoundFilter = false;
for (const FCategoryFilter& Filter : Categories)
{
bFoundFilter = Filter.CategoryName == String;
if (bFoundFilter)
{
if (Filter.Enabled)
{
const bool bFineWithSearchString = Settings->bSearchInsideLogs == true || (SearchBoxFilter.Len() == 0 || Filter.CategoryName.Find(SearchBoxFilter) != INDEX_NONE);
return bFineWithSearchString && Verbosity <= Filter.LogVerbosity;
}
else
{
return false;
}
}
}
return bFoundFilter;
}
void FVisualLoggerFilters::DeactivateAllButThis(const FString& InName)
{
for (FCategoryFilter& Filter : Categories)
{
Filter.Enabled = Filter.CategoryName != InName ? false : true;
}
}
void FVisualLoggerFilters::EnableAllCategories()
{
for (FCategoryFilter& Filter : Categories)
{
Filter.Enabled = true;
}
}
void FVisualLoggerFilters::Reset()
{
if (ULogVisualizerSettings::StaticClass()->GetDefaultObject<ULogVisualizerSettings>()->bResetDataWithNewSession == false)
{
for (int32 Index = Categories.Num() - 1; Index >= 0; --Index)
{
Categories[Index].bIsInUse = false;
}
}
else
{
FastCategoryFilterMap.Reset();
Categories.Reset();
}
SearchBoxFilter = FString();
ObjectNameFilter = FString();
SelectedClasses.Reset();
}
void FVisualLoggerFilters::InitWith(const FVisualLoggerFiltersData& NewFiltersData)
{
SearchBoxFilter = NewFiltersData.SearchBoxFilter;
ObjectNameFilter = NewFiltersData.ObjectNameFilter;
Categories = NewFiltersData.Categories;
SelectedClasses = NewFiltersData.SelectedClasses;
FastCategoryFilterMap.Reset(); // we need to recreate cache - pointers can be broken
FastCategoryFilterMap.Reserve(Categories.Num());
for (int32 Index = 0; Index < Categories.Num(); Index++)
{
FastCategoryFilterMap.Add(*Categories[Index].CategoryName, &Categories[Index]);
}
}
void FVisualLoggerFilters::DisableGraphData(FName GraphName, FName DataName, bool SetAsDisabled)
{
const FName FullName = *(GraphName.ToString() + TEXT("$") + DataName.ToString());
if (SetAsDisabled)
{
DisabledGraphDatas.AddUnique(FullName);
}
else
{
DisabledGraphDatas.RemoveSwap(FullName);
}
}
bool FVisualLoggerFilters::IsGraphDataDisabled(FName GraphName, FName DataName)
{
const FName FullName = *(GraphName.ToString() + TEXT("$") + DataName.ToString());
return DisabledGraphDatas.Find(FullName) != INDEX_NONE;
}