Files
UnrealEngineUWP/Engine/Plugins/ScriptPlugin/Source/ScriptEditorPlugin/Private/ScriptEditorPluginPrivatePCH.h
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

21 lines
586 B
C

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IScriptEditorPlugin.h"
#include "CoreUObject.h"
#include "ModuleManager.h"
#include "Engine.h"
#include "UnrealEd.h"
#include "ScriptBlueprintGeneratedClass.h"
#include "ScriptFactory.h"
#include "ReimportScriptFactory.h"
#include "AssetTypeActions_Base.h"
#include "ScriptPluginComponent.h"
#include "ClassViewerModule.h"
#include "ClassViewerFilter.h"
#include "Kismet2/KismetEditorUtilities.h"
#include "Kismet2/SClassPickerDialog.h"
DECLARE_LOG_CATEGORY_EXTERN(LogScriptEditorPlugin, Log, All);