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UnrealEngineUWP
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af4b32d73d3e42e54c64b95bc4e046ed8ec0d3c1
UnrealEngineUWP
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Engine
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Plugins
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Experimental
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MeshModelingToolsetExp
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ryan schmidt
af4b32d73d
add missing headers to fix nonunity compile issue
...
#rb none #preflight none [CL 22994723 by ryan schmidt in ue5-main branch]
2022-11-04 16:40:49 -04:00
..
GeometryProcessingAdapters
Modify various interfaces in ModelingComponents and GeometryScripting to use the engine FMeshNaniteSettings instead of just a "nanite proxy percentage" parameter or custom nanite settings struct. Update affected callers and Lyra assets.
2022-09-22 17:36:58 -04:00
MeshModelingToolsEditorOnlyExp
MeshModelingTools: Don't consider open boundaries in PolyCut tool to be an unacceptable failure, though write out a warning. Don't try to fix holes by default, to be like MshBool and to avoid closing holes when cutting an open mesh.
2022-11-02 11:49:19 -04:00
MeshModelingToolsExp
add missing headers to fix nonunity compile issue
2022-11-04 16:40:49 -04:00
ModelingEditorUI
Editor - Beginning the process to no longer make loading all assets you right click in the content browser. The first step, is setting up the code to have a deprecation flag DEPRECATE_ASSET_TYPE_ACTIONS_NEEDING_LOADED_OBJECTS, this will make it illegal to implement GetActions on all AssetTypeAction implementations. Checked in disabled, enable it locally to begin trying to implement the recommended method detailed in the IAssetTypeActions header. WIP. One of the things this change does is outlaw (regardless of deprecation) the HasActions() function, this function is no longer used at all, and so we may as well remove its implementation, it also works well as a canary in finding other samples and things that need to be upgraded.
2022-10-14 16:59:41 -04:00