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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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af32e124a1d470e23ebd89ae633ea8c19d156f2f
UnrealEngineUWP/Engine/Source
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thomas sarkanen af32e124a1 Added the ability to specify blend profiles/masks to the layered blend per bone node
Enables use of layered blends in template animation blueprints

#jira UE-137671
#rb Jose Villarroel
#preflight 632c74aca4769ad714ac21c8

[CL 22145944 by thomas sarkanen in ue5-main branch]
2022-09-22 17:40:51 -04:00
..
Developer
Fix animation blueprint interface being displayed in asset creation menu instead of animation blueprints
2022-09-22 17:35:08 -04:00
Editor
Added the ability to specify blend profiles/masks to the layered blend per bone node
2022-09-22 17:40:51 -04:00
Programs
Modified C# UHT to generate errors when extra ';' are detected. C++ UHT will generate an error.
2022-09-22 17:37:26 -04:00
Runtime
Added the ability to specify blend profiles/masks to the layered blend per bone node
2022-09-22 17:40:51 -04:00
ThirdParty
- Update Android to EOS-SDK-Android-21924193-v1.15.3 so we can build UE against the libc++-static variant.
2022-09-21 14:39:51 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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