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- Support for Literal in ISender - Support IDataChannel creation registration - Make IDataChannel shared ptrs thread safe. - Add LexToString for FLiteral. #okforgihub public #jira UEAU-709 #rb Rob.Gay #ROBOMERGE-SOURCE: CL 15631479 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079) [CL 15631492 by phil popp in ue5-main branch]
382 lines
12 KiB
C++
382 lines
12 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundRouter.h"
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#include "MetasoundFrontendRegistries.h"
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#include "MetasoundOperatorInterface.h"
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#include "CoreMinimal.h"
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#include "HAL/IConsoleManager.h"
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// Convenience exec commands to push values to global params.
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static FAutoConsoleCommand GPushFloatCommand(
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TEXT("au.metasound.SetFloat"),
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TEXT("Use this with au.metasound.SetFloat [address] [value]. Pushes a parameter value directly to a global address, which can then be received by Metasounds using a Receive node."),
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FConsoleCommandWithArgsDelegate::CreateStatic(
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[](const TArray< FString >& Args)
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{
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if (Args.Num() < 2)
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{
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UE_LOG(LogTemp, Warning, TEXT("au.metasound.SetFloat should be called with two args- the address to send to and the value to send."));
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return;
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}
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FName ChannelName = FName(*Args[0]);
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float ValueToPush = TCString<TCHAR>::Atof(*Args[1]);
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Metasound::FLiteral LiteralParam(ValueToPush);
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if (!Metasound::FDataTransmissionCenter::Get().PushLiteral(ChannelName, LiteralParam))
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{
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UE_LOG(LogTemp, Warning, TEXT("au.metasound.SetFloat failed, likely because the channel did not support floats or the channel did not exist."));
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}
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})
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);
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static FAutoConsoleCommand GPushBoolCommand(
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TEXT("au.metasound.SetBool"),
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TEXT("Use this with au.metasound.SetBool [address] [value]. Pushes a parameter value directly to a global address, which can then be received by Metasounds using a Receive node."),
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FConsoleCommandWithArgsDelegate::CreateStatic(
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[](const TArray< FString >& Args)
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{
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if (Args.Num() < 2)
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{
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UE_LOG(LogTemp, Warning, TEXT("au.metasound.SetBool should be called with two args- the address to send to and the value to send."));
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return;
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}
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FName ChannelName = FName(*Args[0]);
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int32 ValueAsInt = TCString<TCHAR>::Atoi(*Args[1]);
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bool ValueToPush = ValueAsInt != 0;
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Metasound::FLiteral LiteralParam(ValueToPush);
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if (!Metasound::FDataTransmissionCenter::Get().PushLiteral(ChannelName, LiteralParam))
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{
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UE_LOG(LogTemp, Warning, TEXT("au.metasound.SetBool failed, likely because the channel did not support floats or the channel did not exist."));
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}
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})
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);
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static FAutoConsoleCommand GPushIntCommand(
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TEXT("au.metasound.SetInt"),
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TEXT("Use this with au.metasound.SetInt [address] [value]. Pushes a parameter value directly to a global address, which can then be received by Metasounds using a Receive node."),
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FConsoleCommandWithArgsDelegate::CreateStatic(
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[](const TArray< FString >& Args)
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{
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if (Args.Num() < 2)
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{
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UE_LOG(LogTemp, Warning, TEXT("au.metasound.SetBool should be called with two args- the address to send to and the value to send."));
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return;
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}
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FName ChannelName = FName(*Args[0]);
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int32 ValueToPush = TCString<TCHAR>::Atoi(*Args[1]);
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Metasound::FLiteral LiteralParam(ValueToPush);
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if (!Metasound::FDataTransmissionCenter::Get().PushLiteral(ChannelName, LiteralParam))
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{
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UE_LOG(LogTemp, Warning, TEXT("au.metasound.SetInt failed, likely because the channel did not support floats or the channel did not exist."));
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}
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})
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);
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static FAutoConsoleCommand GPushStringCommand(
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TEXT("au.metasound.SetString"),
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TEXT("Use this with au.metasound.SetString [address] [value]. Pushes a parameter value directly to a global address, which can then be received by Metasounds using a Receive node."),
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FConsoleCommandWithArgsDelegate::CreateStatic(
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[](const TArray< FString >& Args)
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{
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if (Args.Num() < 2)
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{
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UE_LOG(LogTemp, Warning, TEXT("au.metasound.SetBool should be called with two args- the address to send to and the value to send."));
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return;
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}
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FName ChannelName = FName(*Args[0]);
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Metasound::FLiteral LiteralParam(Args[1]);
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if (!Metasound::FDataTransmissionCenter::Get().PushLiteral(ChannelName, LiteralParam))
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{
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UE_LOG(LogTemp, Warning, TEXT("au.metasound.SetString failed, likely because the channel did not support floats or the channel did not exist."));
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}
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})
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);
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namespace Metasound
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{
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IReceiver::~IReceiver()
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{
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DataChannel->OnReceiverDestroyed();
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}
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ISender::~ISender()
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{
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DataChannel->OnSenderDestroyed();
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}
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ITransmissionSubsystem::ITransmissionSubsystem(FName InSubsystemName)
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: SubsystemName(InSubsystemName)
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{
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FDataTransmissionCenter::Get().RegisterSubsystem(this, SubsystemName);
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}
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ITransmissionSubsystem::~ITransmissionSubsystem()
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{
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FDataTransmissionCenter::Get().UnregisterSubsystem(SubsystemName);
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}
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FDataTransmissionCenter& FDataTransmissionCenter::Get()
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{
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static FDataTransmissionCenter Singleton;
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return Singleton;
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}
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TUniquePtr<ISender> FDataTransmissionCenter::RegisterNewSender(const FName& InDataTypeName, const FSendAddress& InAddress, const FSenderInitParams& InitParams)
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{
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TUniquePtr<ISender> Sender;
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if (InAddress.Subsystem == GetSubsystemNameForSendScope(ETransmissionScope::ThisInstanceOnly))
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{
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Sender = InstanceRouter.RegisterNewSender(InAddress.MetasoundInstanceID, InDataTypeName, InAddress.ChannelName, InitParams);
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}
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else if (InAddress.Subsystem == GetSubsystemNameForSendScope(ETransmissionScope::Global))
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{
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Sender = GlobalRouter.RegisterNewSender(InDataTypeName, InAddress.ChannelName, InitParams);
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}
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else if (FSubsystemData* FoundSubsystem = SubsystemRouters.Find(InAddress.Subsystem))
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{
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ITransmissionSubsystem* SubsystemInterface = FoundSubsystem->SubsystemPtr;
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// Ensure that this subsystem can support this send type.
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if (ensureAlways(SubsystemInterface && SubsystemInterface->CanSupportDataType(InDataTypeName)))
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{
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FScopeLock ScopeLock(&SubsystemRoutersMutationLock);
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Sender = FoundSubsystem->AddressRouter.RegisterNewSender(InDataTypeName, InAddress.ChannelName, InitParams);
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FoundSubsystem->SubsystemPtr->OnNewSendRegistered(InAddress, InDataTypeName);
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}
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}
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else
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{
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// Otherwise, the subsystem FName was invalid.
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UE_LOG(LogMetasound, Error, TEXT("Cannot create Sender. Did not find transmission subsystem [Name:%s]"), *InAddress.Subsystem.ToString());
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}
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return MoveTemp(Sender);
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}
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TUniquePtr<IReceiver> FDataTransmissionCenter::RegisterNewReceiver(const FName& InDataTypeName, const FSendAddress& InAddress, const FReceiverInitParams& InitParams)
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{
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TUniquePtr<IReceiver> Receiver;
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if (InAddress.Subsystem == GetSubsystemNameForSendScope(ETransmissionScope::ThisInstanceOnly))
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{
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Receiver = InstanceRouter.RegisterNewReceiver(InAddress.MetasoundInstanceID, InDataTypeName, InAddress.ChannelName, InitParams);
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}
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else if (InAddress.Subsystem == GetSubsystemNameForSendScope(ETransmissionScope::Global))
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{
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Receiver = GlobalRouter.RegisterNewReceiver(InDataTypeName, InAddress.ChannelName, InitParams);
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}
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else if (FSubsystemData* FoundSubsystem = SubsystemRouters.Find(InAddress.Subsystem))
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{
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ITransmissionSubsystem* SubsystemInterface = FoundSubsystem->SubsystemPtr;
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// Ensure that this subsystem can support this send type.
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if (ensureAlways(SubsystemInterface && SubsystemInterface->CanSupportDataType(InDataTypeName)))
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{
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FScopeLock ScopeLock(&SubsystemRoutersMutationLock);
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Receiver = FoundSubsystem->AddressRouter.RegisterNewReceiver(InDataTypeName, InAddress.ChannelName, InitParams);
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FoundSubsystem->SubsystemPtr->OnNewReceiverRegistered(InAddress, InDataTypeName);
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}
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}
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else
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{
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// Otherwise, the subsystem FName was invalid.
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UE_LOG(LogMetasound, Error, TEXT("Cannot create Receiver. Did not find transmission subsystem [Name:%s]"), *InAddress.Subsystem.ToString());
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}
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return MoveTemp(Receiver);
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}
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bool FDataTransmissionCenter::PushLiteral(FName GlobalChannelName, const FLiteral& InParam)
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{
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return GlobalRouter.PushLiteral(GlobalChannelName, InParam);
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}
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void FDataTransmissionCenter::RegisterSubsystem(ITransmissionSubsystem* InSystem, FName InSubsytemName)
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{
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FScopeLock ScopeLock(&SubsystemRoutersMutationLock);
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//check to make sure we're not adding a subsystem twice.
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check(!SubsystemRouters.Contains(InSubsytemName));
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SubsystemRouters.Emplace(InSubsytemName, InSystem);
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}
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void FDataTransmissionCenter::UnregisterSubsystem(FName InSubsystemName)
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{
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FScopeLock ScopeLock(&SubsystemRoutersMutationLock);
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//check to make sure we're not adding a subsystem twice.
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check(SubsystemRouters.Contains(InSubsystemName));
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SubsystemRouters.Remove(InSubsystemName);
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}
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TArray<FName> FAddressRouter::GetAvailableChannels()
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{
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FScopeLock ScopeLock(&DataChannelMapMutationLock);
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TArray<FName> AvailableChannels;
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for (auto& DataChannelPair : DataChannelMap)
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{
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AvailableChannels.Add(DataChannelPair.Key);
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}
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return AvailableChannels;
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}
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FName FAddressRouter::GetDatatypeForChannel(FName InChannelName)
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{
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FScopeLock ScopeLock(&DataChannelMapMutationLock);
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if (TSharedRef<IDataChannel, ESPMode::ThreadSafe>* FoundChannel = DataChannelMap.Find(InChannelName))
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{
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return (*FoundChannel)->GetDataType();
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}
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else
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{
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return FName();
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}
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}
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TSharedPtr<IDataChannel, ESPMode::ThreadSafe> FAddressRouter::GetDataChannel(const FName& InDataTypeName, const FName& InChannelName, const FOperatorSettings& InOperatorSettings)
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{
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TSharedPtr<IDataChannel, ESPMode::ThreadSafe> DataChannel;
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{
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FScopeLock ScopeLock(&DataChannelMapMutationLock);
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if (TSharedRef<IDataChannel, ESPMode::ThreadSafe>* ExistingChannelPtr = DataChannelMap.Find(InChannelName))
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{
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DataChannel = *ExistingChannelPtr;
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}
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else
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{
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// This is the first time we're seeing this, add it to the map.
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FMetasoundFrontendRegistryContainer* Registry = FMetasoundFrontendRegistryContainer::Get();
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if (ensure(nullptr != Registry))
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{
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DataChannel = Registry->CreateDataChannelForDataType(InDataTypeName, InOperatorSettings);
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if (DataChannel.IsValid())
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{
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DataChannelMap.Add(InChannelName, DataChannel.ToSharedRef());
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}
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}
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}
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}
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return DataChannel;
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}
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TUniquePtr<ISender> FAddressRouter::RegisterNewSender(const FName& InDataTypeName, const FName& InChannelName, const FSenderInitParams& InitParams)
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{
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TSharedPtr<IDataChannel, ESPMode::ThreadSafe> DataChannel = GetDataChannel(InDataTypeName, InChannelName, InitParams.OperatorSettings);
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if (DataChannel.IsValid())
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{
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return DataChannel->NewSender(InitParams);
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}
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else
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{
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return TUniquePtr<ISender>(nullptr);
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}
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}
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TUniquePtr<IReceiver> FAddressRouter::RegisterNewReceiver(const FName& InDataTypeName, const FName& InChannelName, const FReceiverInitParams& InitParams)
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{
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TSharedPtr<IDataChannel, ESPMode::ThreadSafe> DataChannel = GetDataChannel(InDataTypeName, InChannelName, InitParams.OperatorSettings);
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if (DataChannel.IsValid())
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{
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return DataChannel->NewReceiver(InitParams);
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}
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else
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{
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return TUniquePtr<IReceiver>(nullptr);
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}
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}
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TArray<FName> FInstanceLocalRouter::GetAvailableChannels(uint64 InInstanceID)
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{
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FScopeLock ScopeLock(&InstanceRouterMapMutationLock);
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if (FAddressRouter* AddressRouter = InstanceRouterMap.Find(InInstanceID))
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{
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return AddressRouter->GetAvailableChannels();
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}
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else
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{
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return TArray<FName>();
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}
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}
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FName FInstanceLocalRouter::GetDatatypeForChannel(uint64 InInstanceID, FName InChannelName)
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{
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FScopeLock ScopeLock(&InstanceRouterMapMutationLock);
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if (FAddressRouter* AddressRouter = InstanceRouterMap.Find(InInstanceID))
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{
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return AddressRouter->GetDatatypeForChannel(InChannelName);
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}
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else
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{
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return FName();
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}
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}
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TUniquePtr<IReceiver> FInstanceLocalRouter::RegisterNewReceiver(uint64 InInstanceID, const FName& InDataTypeName, const FName& InChannelName, const FReceiverInitParams& InitParams)
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{
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FScopeLock ScopeLock(&InstanceRouterMapMutationLock);
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if (FAddressRouter* AddressRouter = InstanceRouterMap.Find(InInstanceID))
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{
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return AddressRouter->RegisterNewReceiver(InDataTypeName, InChannelName, InitParams);
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}
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else
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{
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// This is the first time we're seeing this, add it to the map.
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FAddressRouter& NewRouter = InstanceRouterMap.Add(InInstanceID, FAddressRouter());
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return NewRouter.RegisterNewReceiver(InDataTypeName, InChannelName, InitParams);
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}
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}
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TUniquePtr<ISender> FInstanceLocalRouter::RegisterNewSender(uint64 InInstanceID, const FName& InDataTypeName, const FName& InChannelName, const FSenderInitParams& InitParams)
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{
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FScopeLock ScopeLock(&InstanceRouterMapMutationLock);
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if (FAddressRouter* AddressRouter = InstanceRouterMap.Find(InInstanceID))
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{
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return AddressRouter->RegisterNewSender(InDataTypeName, InChannelName, InitParams);
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}
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else
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{
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// This is the first time we're seeing this, add it to the map.
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FAddressRouter& NewRouter = InstanceRouterMap.Add(InInstanceID, FAddressRouter());
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return NewRouter.RegisterNewSender(InDataTypeName, InChannelName, InitParams);
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}
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}
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}
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