You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
This is desired for data center builds where we only care about one trace at a time, and uniquely naming or rotating the file name just makes for extra complexity and bug risk in calling code. Also, for incremental worker configurations we can leak disk consumption if we use a different file name every time. Win/Mac/Linux all have the truncate file open flag set, so the platform file code should all allow for this. Tested on windows. #rb martin.ridgers, francis.hurteau [CL 14828368 by geoff evans in ue5-main branch]