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af1784ca1dfdcdfe839d3f71a65bfcd94832ac07
UnrealEngineUWP
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Engine
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Programs
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AutomationTool
History
Josh Adams
9314095bc6
- Fixed linux crash in Turnkey in GDI mono
...
#rb brandon.schaefer #jira UE-103152 [CL 14823307 by Josh Adams in ue5-main branch]
2020-11-30 16:42:33 -04:00
..
Android
- Added support for a platform to use the Staging type and also filename in some circumstances the filename (could change to ONLY have the filename version of the function)
2020-11-30 14:10:35 -04:00
AutomationUtils
- Added support for a platform to use the Staging type and also filename in some circumstances the filename (could change to ONLY have the filename version of the function)
2020-11-30 14:10:35 -04:00
BuildGraph
Disable ionic zip for build graph archives under net core, this was causing crashes on Mac builds in Horde when netcore was enabled.
2020-11-26 06:28:23 -04:00
Gauntlet
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
2020-11-24 18:42:39 -04:00
HoloLens
Changed output directory for UAT projects under netcore, now outputting to a seperate directory for each addin. This avoids the risk of output stomping each other breaking incremental builds. Furthermore it makes it easier to understand who adds what dependency to the output.
2020-11-18 10:18:50 -04:00
IOS
- Added support for a platform to use the Staging type and also filename in some circumstances the filename (could change to ONLY have the filename version of the function)
2020-11-30 14:10:35 -04:00
Linux
- Added support for a platform to use the Staging type and also filename in some circumstances the filename (could change to ONLY have the filename version of the function)
2020-11-30 14:10:35 -04:00
Localization
Changed output directory for UAT projects under netcore, now outputting to a seperate directory for each addin. This avoids the risk of output stomping each other breaking incremental builds. Furthermore it makes it easier to understand who adds what dependency to the output.
2020-11-18 10:18:50 -04:00
Lumin
- Added support for a platform to use the Staging type and also filename in some circumstances the filename (could change to ONLY have the filename version of the function)
2020-11-30 14:10:35 -04:00
Mac
Changed output directory for UAT projects under netcore, now outputting to a seperate directory for each addin. This avoids the risk of output stomping each other breaking incremental builds. Furthermore it makes it easier to understand who adds what dependency to the output.
2020-11-18 10:18:50 -04:00
OneSkyLocalization
Changed output directory for UAT projects under netcore, now outputting to a seperate directory for each addin. This avoids the risk of output stomping each other breaking incremental builds. Furthermore it makes it easier to understand who adds what dependency to the output.
2020-11-18 10:18:50 -04:00
Properties
Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
2020-01-15 09:39:21 -05:00
Scripts
- Added support for a platform to use the Staging type and also filename in some circumstances the filename (could change to ONLY have the filename version of the function)
2020-11-30 14:10:35 -04:00
Turnkey
- Fixed linux crash in Turnkey in GDI mono
2020-11-30 16:42:33 -04:00
TVOS
Changed output directory for UAT projects under netcore, now outputting to a seperate directory for each addin. This avoids the risk of output stomping each other breaking incremental builds. Furthermore it makes it easier to understand who adds what dependency to the output.
2020-11-18 10:18:50 -04:00
Win
Changed output directory for UAT projects under netcore, now outputting to a seperate directory for each addin. This avoids the risk of output stomping each other breaking incremental builds. Furthermore it makes it easier to understand who adds what dependency to the output.
2020-11-18 10:18:50 -04:00
XLocLocalization
Changed output directory for UAT projects under netcore, now outputting to a seperate directory for each addin. This avoids the risk of output stomping each other breaking incremental builds. Furthermore it makes it easier to understand who adds what dependency to the output.
2020-11-18 10:18:50 -04:00
app.config
…
app.manifest
…
AutomationTool_Mono.sln
- Updated UEBuildPlatform[SDK] to look in DDPI.ini and not bother setting up SDKs for platforms that aren't enabled (no need to print out errors for missing platform SDKs for platforms that aren't valid, like consoles on Mac)
2020-10-09 13:20:15 -04:00
AutomationTool.csproj
- Removed unnecessary MobileDeviceInterface reference from AutomationTool project
2020-06-30 18:29:55 -04:00
AutomationToolCore.csproj
Moved UAT plugin building to a seperate step controlled by AutomationTool.proj, this makes the process of building addins identical for installed builds and engine builds (but we still apply seperate logic to them).
2020-11-18 08:46:54 -04:00
Program.cs
UAT can now build as a netcore application.
2020-10-26 06:08:59 -04:00