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af1784ca1dfdcdfe839d3f71a65bfcd94832ac07
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities
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Alexis Matte 73d83c6a38 To protect the skeletalmesh when using async operations like build or re-import we deprecate all public member variables of USkeletalMesh class and create the necessary getter and setter. Those member will stay public but will be move to private in a future release.
Adding a public member to USkeletalMesh class is now prohibed since it can break asynchronous operations that will be added next to this submit.

#rb danny.couture
#jira UEENT-3936
#rnx

[CL 14812920 by Alexis Matte in ue5-main branch]
2020-11-25 11:17:08 -04:00
..
Private
To protect the skeletalmesh when using async operations like build or re-import we deprecate all public member variables of USkeletalMesh class and create the necessary getter and setter. Those member will stay public but will be move to private in a future release.
2020-11-25 11:17:08 -04:00
Public
Added IMeshMergeUtilities::RetrieveMeshDescription
2020-09-02 07:14:07 -04:00
MeshMergeUtilities.Build.cs
Fix for module dependencies on Mac causing SkeletalMeshEditor load too early, causing a crash
2020-08-17 16:46:42 -04:00
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