Files
UnrealEngineUWP/Engine/Source/Developer/MaterialBaking/Private
JeanFrancois Dube fc560477dc Edigrate 14806872 from UE4-Main to avoid crashes when baking materials during HLOD generation.
#rb none
#fyi sebastien.lussier

[CL 14817292 by JeanFrancois Dube in ue5-main branch]
2020-11-27 10:57:22 -04:00
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