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UnrealEngineUWP
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af0807d679a04437f4ff07a4bb100780e8058933
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
MediaAssets
History
thomas engel
693f09449f
Fixed Switch media decoder track selection behavior, end of stream detection, random failure of duration computation, limited output queue depth to ease memory pressure & switched audio output to use more appropriate "unsynced" mode (and edits still function with dev-main code)
...
#rb none [CL 8000729 by thomas engel in Main branch]
2019-08-13 15:03:44 -04:00
..
Private
Fixed Switch media decoder track selection behavior, end of stream detection, random failure of duration computation, limited output queue depth to ease memory pressure & switched audio output to use more appropriate "unsynced" mode (and edits still function with dev-main code)
2019-08-13 15:03:44 -04:00
Public
- Caching NextAvailableSampleTime from MediaQueue in RenderThead to avoid having multiple consumer on this queue
2019-07-30 16:55:04 -04:00
MediaAssets.Build.cs
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00