Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/Public/IFuncTestManager.h
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

20 lines
517 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#pragma once
class IFuncTestManager
{
public:
/** Triggers in sequence all functional tests found on the level.*/
virtual void RunAllTestsOnMap(bool bClearLog, bool bRunLooped) = 0;
virtual bool IsRunning() const = 0;
virtual bool IsFinished() const = 0;
virtual void SetScript(class UFunctionalTestingManager* NewScript) = 0;
virtual class UFunctionalTestingManager* GetCurrentScript() = 0;
virtual void SetLooping(const bool bLoop) = 0;
};