Files
UnrealEngineUWP/Engine/Shaders/Private
Charles deRousiers 68e5c4597d * Use fast math for normal encoding. Remove quarter rate instruction
* Use fast non-zero detection for dithering. Reduce 10% cycle from dithering routine.

#rb none
#jira none
#preflight shader
#fyi sebastien.hillaire

[CL 21484434 by Charles deRousiers in ue5-main branch]
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