Files
UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore
michael bao dbef836cd6 add the cluster union physics proxy to properly marshal data for them between the game thread and physics thread as well as the game thread actor/component to make cluster unions server authoritative
- Modified the FPhysicsSolverBase::PullPhysicsStateForEachDirtyProxy_External to take in a struct that can be used to statically dispatch the appropriate action per proxy type instead of needing to add a new lambda for each new proxy type.

#preflight 63fcfda5437ce3e7f33acd55
#rb todd.eckert, chris.caulfield

[CL 24432721 by michael bao in ue5-main branch]
2023-02-27 16:43:09 -05:00
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