Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
ae8a3ceb89fe00a13deffe9f95617e372dddfb80
UnrealEngineUWP/Engine/Source/Runtime/GeometryFramework
History
ryan schmidt 07bfc6f77c GeometryFramework: resolve issue w/ UDynamicMeshComponent::SetDynamicMesh() where the incoming mesh may not be Outered to the Component, so it won't necessarily be serialized, leading to potential situations where the DynamicMesh is null on level load. Also updated UDynamicMeshComponent::PostLoad() to handle this case instead of just check()ing.
#rb none
#preflight  63bf118c763c6c10643dcd56

[CL 23658504 by ryan schmidt in ue5-main branch]
2023-01-11 20:55:38 -05:00
..
Private
GeometryFramework: resolve issue w/ UDynamicMeshComponent::SetDynamicMesh() where the incoming mesh may not be Outered to the Component, so it won't necessarily be serialized, leading to potential situations where the DynamicMesh is null on level load. Also updated UDynamicMeshComponent::PostLoad() to handle this case instead of just check()ing.
2023-01-11 20:55:38 -05:00
Public
Moving FRayTracingGeometry into its own header+source files. FRayTracingGeometry can't forward declare its RHI members yet, so we need it in its own header to remove those dependencies from RenderResource.h
2022-12-02 15:09:41 -05:00
GeometryFramework.Build.cs
…
Powered by Gitea Page: 1088ms Template: 14ms
English
English
Licenses API