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* Made code compatible with modules/header units. This includes following things: * Removed static in front of global functions/variables (static indicates it is hidden outside of module/header unit which is not what many places want...) * Moved dllexport from type to methods in order to get dllexport of static constexpr fields. This is supposed to work according to microsoft but since it is a good change I don't mind doing it anyway) * static constexpr -> static constexpr inline for member variables and methods (this makes them available outside module/headerunit) * Added HEADER_UNIT_IGNORE markup to includes that are circular * Added HEADER_UNIT_SKIP to files that can't compile by themselves #preflight 63e2aeba3c44c83044bfcc75 #rb steve.robb [CL 24066986 by henrik karlsson in ue5-main branch]