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Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21065253 by bryan.sefcik #jira #preflight 62d5b3e91062f2e63014598e #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21152630 via CL 21156388 via CL 21157044 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) [CL 21181817 by bryan sefcik in ue5-main branch]
29 lines
915 B
C++
29 lines
915 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Components/ChildActorComponent.h"
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#include "InheritedSubobjectData.h"
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#include "Internationalization/Text.h"
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class UObject;
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struct FSubobjectDataHandle;
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/**
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* Container that represents the subobejct data of a child actor component.
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*/
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struct SUBOBJECTDATAINTERFACE_API FChildActorSubobjectData final : public FInheritedSubobjectData
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{
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explicit FChildActorSubobjectData(UObject* ContextObject, const FSubobjectDataHandle& ParentHandle, const bool InbIsInheritedSCS);
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// FSubobjectData interface
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virtual FText GetDisplayName() const override;
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virtual FText GetActorDisplayText() const override;
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virtual bool IsChildActor() const override;
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// End FSubobjectData
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inline const UChildActorComponent* GetChildActorComponent(bool bEvenIfPendingKill = false) const
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{
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return GetObject<UChildActorComponent>(bEvenIfPendingKill);
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}
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}; |