Files
UnrealEngineUWP/Engine/Source/Editor/StringTableEditor/StringTableEditor.Build.cs
nick darnell 3e81121a50 AssetDefinition - "UV Editor" plugin's option no longer hides if it won't work (determining it requires loading the assets), so it's just going to determine that when you fire it and fire a notification if it wont work.
AssetDefinition - Skeleton
AssetDefinition - SkeletonMesh
AssetDefinition - StringTable

#jira UE-165574

[CL 23658411 by nick darnell in ue5-main branch]
2023-01-11 20:52:36 -05:00

28 lines
659 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class StringTableEditor : ModuleRules
{
public StringTableEditor(ReadOnlyTargetRules Target)
: base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"DesktopPlatform",
"EditorFramework",
"UnrealEd",
"AssetTools",
"AssetDefinition",
});
DynamicallyLoadedModuleNames.Add("WorkspaceMenuStructure");
}
}