Files
UnrealEngineUWP/Engine/Source/Editor/ConfigEditor/ConfigEditor.Build.cs
joe kirchoff d5a5a356b9 Remove unnecessary Public and Private entries for the current module being added to PublicIncludePaths or PrivateIncludePaths
#rnx
#jira UE-177808
#preflight 63f3fb8c90198dffba00cc27

[CL 24331758 by joe kirchoff in ue5-main branch]
2023-02-20 20:22:44 -05:00

55 lines
888 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ConfigEditor : ModuleRules
{
public ConfigEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
"Editor/ConfigEditor/Public/PropertyVisualization",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"PropertyEditor",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"PropertyEditor",
"Slate",
"SlateCore",
"SourceControl",
"TargetPlatform",
"WorkspaceMenuStructure",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[]
{
"PropertyEditor",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
}
);
}
}