You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Audio.h/.cpp Add functionality to read the `smpl` chunk in a `.wav` asset and adds SampleLoop data to `FWaveModInfo` - SoundWaveFactor.cpp, parse `WaveSampleLoops` from `FWaveModInfo` and add them to the`CuePoints` array instead of creating a new array - add `bIsLoopRegion` to `FSoundWaveCuePoint` to identify if a cue point is being used as a "Sample Loop" - add methods to `USoundWave` to get filtered "CuePoints" and "LoopRegions" from cuepoints array - When converting `USoundWave` to proxy data, split cue points into "Loop Regions" and "Cue Points" array (less of a memory issue to add new arrays to these classes) - Fail import if the sample loop start and end points are invalid #rb aaron.mcleran [REVIEW] [at]buzz.burrowes [at]charlie.huguenard [at]aaron.mcleran #preflight 63fe579bef1b24bf9421bb9c [CL 24465016 by jake burga in ue5-main branch]