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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ae8a3ceb89fe00a13deffe9f95617e372dddfb80
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/Private
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benoit deschenes 00ed0aec11 Fix StaticMeshToRawMeshes() not handling InstancedStaticMeshComponents properly. This fixes the "Convert to Static Mesh" tools.
#rb Alexis.Matte
#jira UE-178531
#preflight 63fccd38e32cdb7d9ad5befe

[CL 24427722 by benoit deschenes in ue5-main branch]
2023-02-27 13:29:47 -05:00
..
MeshCardRepresentationUtilities.cpp
Lumen Mesh Cards - fixed hang when generating poorly constructred meshes and due to an EmbreeRay bug, EmbreeRay.ray.tfar.ray.tnear was further than EmbreeRay.ray.tfar
2023-02-15 10:25:39 -05:00
MeshDistanceFieldUtilities.cpp
…
MeshRepresentationCommon.cpp
Merge BlendMode and BlendModeStrata to reduce code divergence, and ease maintenance.
2023-01-13 14:19:13 -05:00
MeshRepresentationCommon.h
…
MeshUtilities.cpp
Fix StaticMeshToRawMeshes() not handling InstancedStaticMeshComponents properly. This fixes the "Convert to Static Mesh" tools.
2023-02-27 13:29:47 -05:00
MeshUtilitiesPrivate.h
Fix issues with alternate skin profiles and high-precision skin weights
2023-01-20 11:12:19 -05:00
SkeletalMeshTools.cpp
…
SkeletalMeshTools.h
…
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