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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ae8a3ceb89fe00a13deffe9f95617e372dddfb80
UnrealEngineUWP/Engine/Source/Developer/MeshSimplifier/Private
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henrik karlsson ce587eb612 Added markups for headers that can't be compiled standalone.. this is needed for both Header units and IWYU
#preflight 63789b0c170bc34a93a869e5
#rb none

[CL 23552160 by henrik karlsson in ue5-main branch]
2022-12-21 02:46:50 -05:00
..
Cache.h
Added markups for headers that can't be compiled standalone.. this is needed for both Header units and IWYU
2022-12-21 02:46:50 -05:00
MeshSimplify.cpp
Added nullptr check for File in FMeshSimplifier::DumpOBJ to make PVS studio happy (Issue: 219027)
2022-09-30 11:32:18 -04:00
MeshSimplify.h
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MeshSimplifyElements.h
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MeshTessellate.h
Remove doubles from mesh processing
2022-10-03 19:39:31 -04:00
Quadric.cpp
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Quadric.h
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QuadricMeshReduction.cpp
Fixing CIS, PF somehow missed these files.
2022-12-06 19:45:00 -05:00
SimpVert.h
Fixes to make modules compile with IWYU. We've added to IWYU toolchain so it compiles "orphaned" headers which does not have a owning cpp file. This identified lots of headers that couldn't be compiled by themselves (or if they were to included first)
2022-11-21 03:22:23 -05:00
UnrolledLinkList.h
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