Files
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities
sebastien lussier 13a8673507 Merge Actor - Mesh merging: Fix incorrect handling of components with non uniform scaling in FMeshMergeHelpers::ExpandInstances()
* Use FMatrix as the conversion to FTransform can't handle non uniform scaling

#rb patrick.enfedaque
#preflight 63f7bb45dd78dd50f60568bb
#tests built HLOD for Asteria, no more floating pieces (a few neon signs were using ISMCs with non-uniform scaling)

[CL 24397797 by sebastien lussier in ue5-main branch]
2023-02-24 03:57:37 -05:00
..