Files
UnrealEngineUWP/Engine/Source/Developer/GeometryProcessingInterfaces
ryan schmidt c49fc562ad CombineMeshInstance: add support for combining simple collision and simple box-merging strategy to combine collision shapes.
GeometryCore: Make TAxisAlignedBox3::DistanceSquared const (should have been). Add TQuaternion * scalar and operator+ functions. Add TTransformSRT3::GetScale3D for API compatibility with engine FTransform
Add FSimpleShapeSet3d::Append() variant that takes a FTransformSequence3d
#rb rinat.abdrashitov
#preflight 63fe7971437ce3e7f3b51c8a

[CL 24454963 by ryan schmidt in ue5-main branch]
2023-02-28 19:00:45 -05:00
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