Files
UnrealEngineUWP/Engine/Source/Developer/DesktopPlatform/Public/DesktopPlatformModule.h
bryan sefcik de1956f47b Ran IWYU on Public headers under Engine/Source/Developer/...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted.  Nothing is removed.

#ushell-cherrypick of 21064294 by bryan.sefcik
#jira
#preflight 62d5c2111062f2e63015e598

#ROBOMERGE-OWNER: bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21155249 via CL 21158121 via CL 21161259
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21182053 by bryan sefcik in ue5-main branch]
2022-07-20 12:03:45 -04:00

29 lines
693 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IDesktopPlatform.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
class IDesktopPlatform;
class FDesktopPlatformModule : public IModuleInterface
{
public:
virtual void StartupModule();
virtual void ShutdownModule();
static IDesktopPlatform* Get()
{
FDesktopPlatformModule& DesktopPlatformModule = FModuleManager::Get().LoadModuleChecked<FDesktopPlatformModule>("DesktopPlatform");
return DesktopPlatformModule.GetSingleton();
}
private:
virtual IDesktopPlatform* GetSingleton() const { return DesktopPlatform; }
IDesktopPlatform* DesktopPlatform;
};