Files
UnrealEngineUWP/Engine/Source/Developer/DesktopPlatform/DesktopPlatform.Build.cs
bryan sefcik f58e75e476 Pass 2 on cleaning up build.cs files.
#jira
#preflight 631b7a79304480f8f8b48580

[CL 21931324 by bryan sefcik in ue5-main branch]
2022-09-09 19:41:38 -04:00

42 lines
921 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DesktopPlatform : ModuleRules
{
public DesktopPlatform(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DerivedDataCache",
"SlateFontDialog",
"LauncherPlatform",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ApplicationCore",
"Json",
}
);
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
{
if(Target.Type == TargetType.Editor)
{
PrivateIncludePathModuleNames.Add("SlateFontDialog");
DynamicallyLoadedModuleNames.Add("SlateFontDialog");
}
PrivateIncludePathModuleNames.Add("SlateFileDialogs");
DynamicallyLoadedModuleNames.Add("SlateFileDialogs");
AddEngineThirdPartyPrivateStaticDependencies(Target, "SDL2");
}
UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}