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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ae8a3ceb89fe00a13deffe9f95617e372dddfb80
UnrealEngineUWP/Engine/Config/Windows
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christopher waters be67f1c549 Changing GetBindlessConfiguration to not use FShaderSettingHelper for now since RHIParseBindlessConfiguration handles the non-empty CVar override correctly for these settings.
Turning bindless samplers back on for PC D3D RayTracing shaders.

#jira UE-171919
#preflight 63f6930826233b957f42b041
#rb chris.kulla

[CL 24372028 by christopher waters in ue5-main branch]
2023-02-22 18:02:28 -05:00
..
BaseWindowsEngine.ini
Changing GetBindlessConfiguration to not use FShaderSettingHelper for now since RHIParseBindlessConfiguration handles the non-empty CVar override correctly for these settings.
2023-02-22 18:02:28 -05:00
DataDrivenPlatformInfo.ini
User friendly labels for Shader Preview Levels
2023-02-17 14:26:21 -05:00
WindowsEditorPerProjectUserSettings.ini
Fix UBT configuration reading code to read the editor per project user setting from the corrected saved file location.
2022-04-25 12:47:17 -04:00
WindowsEngine.ini
Undo 23894521 - revert back to non-bindless samplers for DXR
2023-01-30 13:26:03 -05:00
WindowsGame.ini
…
WindowsInput.ini
Add per-platform input settings that let you specify Hardware Input devices that are available on each platform. This will also be where per-platform variables go for force feedback default values.
2022-11-10 12:10:40 -05:00
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