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UnrealEngineUWP
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ae2ee9b54a939671ef8738bfbe73bf6792e08632
UnrealEngineUWP
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Windows
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Ben Marsh
ae2ee9b54a
Live Coding: Prevent compiling from the IDE while a Live Coding session is active. Engine runtime creates a global mutex with the executable path in the a name and leaks the handle, then UBT checks for it existing before allowing a build to start.
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#rb none #jira UE-74438 [CL 6942240 by Ben Marsh in Dev-Build branch]
2019-06-11 16:51:23 -04:00
..
LiveCoding
Live Coding: Prevent compiling from the IDE while a Live Coding session is active. Engine runtime creates a global mutex with the executable path in the a name and leaks the handle, then UBT checks for it existing before allowing a build to start.
2019-06-11 16:51:23 -04:00
LiveCodingServer
Live Coding: Print a warning if the PDB file for an image cannot be loaded.
2019-06-11 14:28:08 -04:00
ShaderFormatD3D
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2019-03-18 16:38:36 -04:00
WindowsClientTargetPlatform
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2018-12-14 14:49:12 -05:00
WindowsNoEditorTargetPlatform
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2018-12-14 14:49:12 -05:00
WindowsPlatformEditor
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2018-12-14 14:49:12 -05:00
WindowsServerTargetPlatform
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2018-12-14 14:49:12 -05:00
WindowsTargetPlatform
Seekable Streams Using LPCM/ADPCM
2019-05-15 03:41:21 -04:00