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Not all were converted because they were designed for packaged applications whereas low level tests are designed to run as "native" non-packaged applications. - reporting support for non-desktop platforms, for the moment Catch2 report type "console" is used that is sent to a .out file - most number of tests possible running multi platform, slower tests excluded on incremental builds - slow tests are moved to run on the monolithic build - Catch2 report failure event listener such that Horde detects them as build errors. Must add new Horde matcher for Catch2 failures #rb Mark.Lintott #preflight 623c8de389625f0612dabd64 [CL 19498448 by chris constantinescu in ue5-main branch]
16 lines
573 B
C++
16 lines
573 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ObjectRefTrackingTestBase.h"
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#if WITH_DEV_AUTOMATION_TESTS
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#if UE_WITH_OBJECT_HANDLE_TRACKING
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ObjectHandleReferenceResolvedFunction* FObjectRefTrackingTestBase::PrevResolvedFunc = nullptr;
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ObjectHandleReadFunction* FObjectRefTrackingTestBase::PrevReadFunc = nullptr;
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#endif
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thread_local uint32 FObjectRefTrackingTestBase::NumResolves = 0;
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thread_local uint32 FObjectRefTrackingTestBase::NumFailedResolves = 0;
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thread_local uint32 FObjectRefTrackingTestBase::NumReads = 0;
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#endif // WITH_DEV_AUTOMATION_TESTS
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