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Initial version of the debugger - currently compiled by StateTreeModule and StateTreeEditorModule using WITH_STATETREE_DEBUGGER - currently not exposed to UI by StateTree settings 'bUseDebugger' - in this version only one instance per asset can be debugged - using Trace services to read events generated by statetree instances. - can connect to any traces (Editor, Client, Server) as long as the compiled statetree matches #rb mieszko.zielinski #preflight 641088a30e1f02786b509663 [CL 24639409 by yoan stamant in ue5-main branch]
83 lines
2.4 KiB
C++
83 lines
2.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#if WITH_STATETREE_DEBUGGER
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#include "Debugger/StateTreeTraceTypes.h"
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#include "Widgets/SCompoundWidget.h"
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namespace UE::StateTreeDebugger { struct FFrameIndexSpan; }
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struct FStateTreeDebugger;
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struct FStateTreeInstanceDebugId;
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class FStateTreeEditor;
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class FStateTreeViewModel;
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class FUICommandList;
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class IMessageLogListing;
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class UStateTree;
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class SStateTreeDebuggerView : public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS(SStateTreeDebuggerView) {}
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SLATE_END_ARGS()
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SStateTreeDebuggerView();
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~SStateTreeDebuggerView();
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void Construct(const FArguments& InArgs, const UStateTree* InStateTree, TSharedRef<FStateTreeViewModel> InStateTreeViewModel, TSharedRef<FUICommandList> InCommandList);
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private:
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TSharedRef<SWidget> OnGetDebuggerInstancesMenu() const;
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TSharedRef<SWidget> OnGetDebuggerTracesMenu() const;
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void OnPIEStarted(bool bIsSimulating) const;
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void OnPIEStopped(bool bIsSimulating) const;
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void OnPIEPaused(bool bIsSimulating) const;
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void OnPIEResumed(bool bIsSimulating) const;
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void OnPIESingleStepped(bool bIsSimulating) const;
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void OnTracesUpdated(const TConstArrayView<const FStateTreeTraceEventVariantType> Events, const TConstArrayView<UE::StateTreeDebugger::FFrameIndexSpan> Spans) const;
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void OnBreakpointHit(const FStateTreeInstanceDebugId InstanceId, const FStateTreeStateHandle StateHandle, const TSharedPtr<FUICommandList> ActionList) const;
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void BindDebuggerToolbarCommands(const TSharedRef<FUICommandList> ToolkitCommands);
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/**
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* Stores raw log information so it can be processed
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*/
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struct FPendingLogMessage
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{
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FString Message;
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ELogVerbosity::Type Verbosity = ELogVerbosity::NoLogging;
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FName Category;
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FPendingLogMessage()
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{
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}
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FPendingLogMessage(const TCHAR* InMessage, const ELogVerbosity::Type InVerbosity, const FName& InCategory)
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: Message(InMessage)
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, Verbosity(InVerbosity)
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, Category(InCategory)
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{
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}
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};
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bool CanStepBack() const;
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void StepBack() const;
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bool CanStepForward() const;
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void StepForward() const;
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bool CanToggleBreakpoint() const;
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void ToggleBreakpoint() const;
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TSharedPtr<FStateTreeDebugger> Debugger;
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TSharedPtr<FStateTreeViewModel> StateTreeViewModel;
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TWeakObjectPtr<const UStateTree> StateTree;
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TSharedPtr<SWidget> DebuggerTraces;
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TSharedPtr<IMessageLogListing> DebuggerTraceListing;
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};
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#endif // WITH_STATETREE_DEBUGGER
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