Files
UnrealEngineUWP/Engine/Source/Developer/Windows
jonas meyer cccc4e1ef1 The files added in ShaderDebugInfo are now put into a unique folder based on the StaticParameters. This allows you to see and compare shaders from multiple permutations.
Also, in the d3d11 compiler, A description of the different parameters are appended at the end, for information
#rb rolando.caloca chris.bunner

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: jonas.meyer
#ROBOMERGE-SOURCE: CL 5061991 via CL 5062517 via CL 5062687
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)

[CL 5171068 by jonas meyer in Dev-Core branch]
2019-02-25 03:09:59 -05:00
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