Files
UnrealEngineUWP/Engine/Source/Developer/VulkanShaderFormat
rolando caloca 1613e507e0 UE4.22 - Modify SPIR-V shader entry point name so it can be found easily while debugging (like Metal)
#rb none
#rnx
#jira UE-70676

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: rolando.caloca
#ROBOMERGE-SOURCE: CL 5271453 in //UE4/Release-4.22/... via CL 5271454
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)

[CL 5288174 by rolando caloca in Dev-Core branch]
2019-03-04 15:22:19 -05:00
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