Files
UnrealEngineUWP/Engine/Source/Runtime/Toolbox/Toolbox.Build.cs
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

55 lines
964 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Toolbox : ModuleRules
{
public Toolbox(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"GammaUI",
"MainFrame",
"ModuleUI"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"DesktopPlatform",
"AppFramework"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"GammaUI",
"MainFrame",
"ModuleUI"
}
);
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
}
PrecompileForTargets = PrecompileTargetsType.Editor;
}
}