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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ad2e759d5924d152e4a8ee43ebe01d50bbc18708
UnrealEngineUWP/Engine/Source/Runtime/SlateRHIRenderer
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mickael gilabert 9c62638660 Copy array into FSlateUpdateInstanceBufferCommand instead of passing a reference to fix a potential race condition due to basic Free Buffer Array index rotating
#rb matt.kuhlenschmidt
#rnx


#ROBOMERGE-OWNER: mickael.gilabert
#ROBOMERGE-AUTHOR: mickael.gilabert
#ROBOMERGE-SOURCE: CL 7475025 via CL 7475067 via CL 7475823
#ROBOMERGE-BOT: (v372-7473910)

[CL 7475827 by mickael gilabert in Main branch]
2019-07-22 12:05:42 -04:00
..
Private
Copy array into FSlateUpdateInstanceBufferCommand instead of passing a reference to fix a potential race condition due to basic Free Buffer Array index rotating
2019-07-22 12:05:42 -04:00
Public/Interfaces
Avoiding a crash when combining colorblind correction with retainers leading to an issue with render passes being stopped without it beginning. This also fixes an issue with retainers being double colorblind corrected.
2019-05-15 14:41:55 -04:00
SlateRHIRenderer.Build.cs
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
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