Files
UnrealEngineUWP/Engine/Source/Runtime/RuntimeAssetCache/Private/RuntimeAssetCacheBucketScopeLock.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

29 lines
574 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "RuntimeAssetCacheBucket.h"
/*
* Scope lock guarding RuntimeAssetCache bucket metadata critical section.
**/
class FRuntimeAssetCacheBucketScopeLock
{
public:
FRuntimeAssetCacheBucketScopeLock(FRuntimeAssetCacheBucket& InBucket)
: Bucket(InBucket)
{
Bucket.MetadataCriticalSection.Lock();
}
~FRuntimeAssetCacheBucketScopeLock()
{
Bucket.MetadataCriticalSection.Unlock();
}
private:
/** Bucket to protect. */
FRuntimeAssetCacheBucket& Bucket;
};