Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime
braeden shosa a60e5fb0f3 Fixed pose exploding when chaining multiple Blend Multi nodes together. FAnimNode_MultiWayBlend uses scratch arrays to build up input pose data before blending all the poses together. But when multiple Blend Multi nodes were chained together they would stomp on each other by resetting the arrays on entry. Now the scratch arrays are treated like stacks and we push each source pose's data and pop what was added before leaving the evaluate call.
#rb Martin.Wilson
[FYI] Martin.Wilson,  Lina.Halper, Laurent.Delayen, Aaron.Cox
[RN] fix Animation Fixed bad pose output when chaining multiple Blend Multi nodes together.


#ROBOMERGE-OWNER: braeden.shosa
#ROBOMERGE-AUTHOR: braeden.shosa
#ROBOMERGE-SOURCE: CL 7325745 via CL 7325985 via CL 7342184
#ROBOMERGE-BOT: (v371-7306989)

[CL 7396026 by braeden shosa in Main branch]
2019-07-17 10:04:53 -04:00
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