Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/Specifiers/CheckedMetadataSpecifiers.def
Helge Mathee c2022c4c40 Implemented a DocumentPolicy metadata tag for structs, classes and enums that can be used to drive documentation validation on
* Tooltips for Classes, Structs, Enums and Functions
* Tooltips for Properties (including uniqueness for Copy&Paste bugs)
* Tooltips for Enum Entries (including uniqueness for Copy&Paste bugs)
* Tooltips for Function Parameter(including uniqueness for Copy&Paste bugs)
* UIMin and UIMax for float properties
* UIMin and UIMax settings for float parameters on Functions

#jira UE-70314
#rb Steve.Robb

[CL 5176898 by Helge Mathee in Dev-Anim branch]
2019-02-25 13:05:19 -05:00

15 lines
550 B
Modula-2

// CHECKED_METADATA_SPECIFIER(<specifier name>)
//
// Must be listed such that the strings are in lexicographical order!
CHECKED_METADATA_SPECIFIER(BlueprintProtected)
CHECKED_METADATA_SPECIFIER(ClampMax)
CHECKED_METADATA_SPECIFIER(ClampMin)
CHECKED_METADATA_SPECIFIER(CommutativeAssociativeBinaryOperator)
CHECKED_METADATA_SPECIFIER(DevelopmentStatus)
CHECKED_METADATA_SPECIFIER(DocumentationPolicy)
CHECKED_METADATA_SPECIFIER(ExpandEnumAsExecs)
CHECKED_METADATA_SPECIFIER(UIMax)
CHECKED_METADATA_SPECIFIER(UIMin)
CHECKED_METADATA_SPECIFIER(Units)