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36 lines
662 B
C++
36 lines
662 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Containers/UnrealString.h"
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class FUnrealSourceFile;
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enum class EHeaderProviderSourceType
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{
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ClassName,
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FileName,
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Resolved
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};
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class FHeaderProvider
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{
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friend bool operator==(const FHeaderProvider& A, const FHeaderProvider& B);
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public:
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FHeaderProvider(EHeaderProviderSourceType Type, FString&& Id);
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FUnrealSourceFile* Resolve();
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FString ToString() const;
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const FString& GetId() const;
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private:
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EHeaderProviderSourceType Type;
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FString Id;
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FUnrealSourceFile* Cache;
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};
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bool operator==(const FHeaderProvider& A, const FHeaderProvider& B);
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