Files
UnrealEngineUWP/Engine/Source/Programs/IOS/UnrealLaunchDaemon/UnrealLaunchDaemon.Build.cs
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

42 lines
759 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealLaunchDaemon : ModuleRules
{
public UnrealLaunchDaemon( ReadOnlyTargetRules Target ) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
"Runtime/Launch/Public"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ApplicationCore",
"NetworkFile",
"Projects",
"StreamingFile",
"Slate",
"SlateCore",
"EditorStyle",
"StandaloneRenderer",
"LaunchDaemonMessages",
"Projects",
"Messaging",
"UdpMessaging"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
}
);
PrivateIncludePaths.Add("Runtime/Launch/Private");
}
}