Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Gauntlet/SelfTest/Gauntlet.SelfTest.TimeoutTest.cs
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

49 lines
850 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Gauntlet.SelfTest
{
class TimeoutTest : BaseNode
{
DateTime StartTime;
public override float MaxDuration
{
get { return 4; }
}
public override bool LaunchTest()
{
StartTime = DateTime.Now;
return base.LaunchTest();
}
public override void OnTick()
{
// Fail us if we run too long
if ((DateTime.Now - StartTime).TotalSeconds > MaxDuration * 2)
{
MarkComplete(TestResult.Failed);
}
}
public override void OnComplete(bool WasCancelled)
{
// we pass, if we're canceled :)
if (WasCancelled)
{
MarkComplete(TestResult.Passed);
}
else
{
MarkComplete(TestResult.Failed);
}
}
}
}