Files
UnrealEngineUWP/Engine/Source/Editor/GeometryMode/Classes/GeomModifier_Optimize.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

29 lines
533 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
/**
* Optimizes selected objects by attempting to merge their polygons back together.
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "GeomModifier_Triangulate.h"
#include "GeomModifier_Optimize.generated.h"
UCLASS()
class UGeomModifier_Optimize : public UGeomModifier_Triangulate
{
GENERATED_UCLASS_BODY()
//~ Begin UGeomModifier Interface
protected:
virtual bool OnApply() override;
//~ End UGeomModifier Interface
};