Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
ad173b3ee2cb4d2f4cbc6d419fc2f227af15998c
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavMesh
History
aris theophanidis fa28636eff Fix crash in PIE on navmesh RebuildAll() using normal navmesh in a WP world
#rb Yoan.StAmant
#preflight none
#rnx

#ROBOMERGE-AUTHOR: aris.theophanidis
#ROBOMERGE-SOURCE: CL 21202572 via CL 21202595 via CL 21202604
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21204064 by aris theophanidis in ue5-main branch]
2022-07-21 13:31:44 -04:00
..
NavMeshBoundsVolume.cpp
…
NavMeshPath.cpp
…
NavMeshRenderingComponent.cpp
Remove PRIMITIVE_SCENE_DATA_FLAG_DRAWS_VELOCITY and only use PRIMITIVE_SCENE_DATA_FLAG_OUTPUT_VELOCITY.
2022-05-19 10:08:15 -04:00
NavTestRenderingComponent.cpp
Replaced thread-local MemStack with ConcurrentLinearAllocator across the renderer.
2022-06-30 19:55:24 -04:00
PImplRecastNavMesh.cpp
[Navmesh] Add warnings when tiles could not be added because the tile limit has been reached
2022-06-22 15:36:07 -04:00
RecastHelpers.cpp
…
RecastNavMesh.cpp
Fix crash in PIE on navmesh RebuildAll() using normal navmesh in a WP world
2022-07-21 13:31:44 -04:00
RecastNavMeshDataChunk.cpp
[Navmesh] Add warnings when tiles could not be added because the tile limit has been reached
2022-06-22 15:36:07 -04:00
RecastNavMeshGenerator.cpp
[Navmesh] Add log tracking FRecastNavMeshGenerator RebuildAll() time (independently of the loading time)
2022-07-20 12:57:26 -04:00
Powered by Gitea Page: 1085ms Template: 20ms
English
English
Licenses API