Files
UnrealEngineUWP/Engine/Source/Programs/IOS/UnrealLaunchDaemon/UnrealLaunchDaemon.Build.cs
Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00

41 lines
730 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealLaunchDaemon : ModuleRules
{
public UnrealLaunchDaemon( ReadOnlyTargetRules Target ) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
"Runtime/Launch/Public"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ApplicationCore",
"NetworkFile",
"Projects",
"StreamingFile",
"Slate",
"SlateCore",
"StandaloneRenderer",
"LaunchDaemonMessages",
"Projects",
"Messaging",
"UdpMessaging"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
}
);
PrivateIncludePaths.Add("Runtime/Launch/Private");
}
}