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ad173b3ee2cb4d2f4cbc6d419fc2f227af15998c
UnrealEngineUWP/Engine/Source/Editor/Blutility
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Cody Albert a39f20f09a Fixed issue where nested utility widgets could cause the open level to be dirtied since they wouldn't properly be marked transient like the outermost utility widget
#rb vincent.gauthier
#preflight 62f15303bc175ec68cb6aed7

[CL 21272498 by Cody Albert in ue5-main branch]
2022-08-08 14:26:37 -04:00
..
Classes
…
Private
Fixed issue where nested utility widgets could cause the open level to be dirtied since they wouldn't properly be marked transient like the outermost utility widget
2022-08-08 14:26:37 -04:00
Public
AssetRegistry includes (Engine/Source): change #include "AssetData.h" -> #include "AssetRegistry/AssetData.h", and similar for the other moved AssetRegistry headers.
2022-05-02 18:06:48 -04:00
Blutility.Build.cs
Replacing legacy EditorStyle calls with AppStyle
2022-05-09 13:12:28 -04:00
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