You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Enable users to view and edit the parent and child frame transforms of constraints in the PhAT details panel - Constraint transforms are represented as a position and a rotator in the details panel (internally they are represented as a position and a pair of orthonormal vectors) - Constraint transforms can optionally be displayed in the frame of the assocaited bone OR relative to the default (snapped) transforms - Allow parent / child transform position / orientation componenets to be 'snapped' to defaults individually - Support using modifier keys to manipulate only the child frame transform via a viewport widget #jira UE-119744 #jira UE-119741 #rb [at]Thomas.Sarkanen, [at]sebastian.nordgren #preflight 62f13b9a23003b62a3d4c277 #ROBOMERGE-AUTHOR: nick.brett #ROBOMERGE-SOURCE: CL 21282618 via CL 21282632 via CL 21282638 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) [CL 21283069 by nick brett in ue5-main branch]