Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundAudioBus.cpp
Aaron McLeran e8e0cb865a Adding MetaSound bus type to metasounds
#rb Rob.Gay
#jira 20811065
#preflight 62b5fb0b3646551b113a0065

[CL 20879926 by Aaron McLeran in ue5-main branch]
2022-06-29 15:01:54 -04:00

21 lines
458 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundAudioBus.h"
#include "AudioDevice.h"
#include "DecoderInputFactory.h"
namespace Metasound
{
FAudioBusAsset::FAudioBusAsset(const TUniquePtr<Audio::IProxyData>& InInitData)
{
if (InInitData.IsValid())
{
if (InInitData->CheckTypeCast<FAudioBusProxy>())
{
AudioBusProxy = MakeShared<FAudioBusProxy, ESPMode::ThreadSafe>(InInitData->GetAs<FAudioBusProxy>());
}
}
}
}