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https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- RHISupportsMultiviewport made to work on relevant shader platforms. - RHISetStereoViewport implemented - Unused outputs removal fixed to always consider viewport index used. - Renamed confusing terminology (multiview -> multiviewport). - Added a CVar (vr.MultiViewport) to force disable - Added a canvas output to know the method in non-Shipping #jira UE-151349 #review @Robert.Srinivasiah, @Jules.Blok, @JeanNoe.Morissette #rb Robert.Srinivasiah, Jules.Blok, Chris.Waters #preflight 62d193c43b057e727491c9d2 [CL 21153050 by Arciel Rekman in ue5-main branch]
74 lines
1.9 KiB
INI
74 lines
1.9 KiB
INI
[DataDrivenPlatformInfo]
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bIsConfidential=false
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TargetSettingsIniSectionName=/Script/MacTargetPlatform.MacTargetSettings
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bHasDedicatedGamepad=false
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bDefaultInputStandardKeyboard=false
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bInputSupportConfigurable=true
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DefaultInputType=MouseAndKeyboard
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bSupportsMouseAndKeyboard=true
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bSupportsGamepad=true
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bCanChangeGamepadType=true
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bSupportsTouch=false
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GlobalIdentifier=003BE29617004F0C8E1F786081EFBB1F
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NormalIconPath=Launcher/Mac/Platform_Mac_24x
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LargeIconPath=Launcher/Mac/Platform_Mac_128x
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XLargeIconPath=
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AutoSDKPath=
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TutorialPath=SharingAndReleasing
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Windows:bIsEnabled=true
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Mac:bIsEnabled=true
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Linux:bIsEnabled=false
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bUsesHostCompiler=true
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bUATClosesAfterLaunch=true
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PlatformGroupName=Desktop
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[ShaderPlatform METAL_SM5]
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Language=Metal
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MaxFeatureLevel=SM5
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ShaderFormat=SF_METAL_SM5
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bIsPC=true
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bSupportsDebugViewShaders=true
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bSupportsAnisotropicMaterials=true
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bSupportsByteBufferComputeShaders=true
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bSupportsDistanceFields=true
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bSupportsGen5TemporalAA=false
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bSupportsLumenGI=true
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bSupportsSSDIndirect=true
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bSupportsWaveOperations=Unsupported
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bSupportsGPUScene=true
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bSupportsFFTBloom=true
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bSupportsDiaphragmDOF=true
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bSupportsVertexShaderLayer=true
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bSupportsDxc=true
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bSupportsInstancedStereo=true
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SupportsMultiViewport=RuntimeGuaranteed
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bSupportsVolumetricFog=true
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bSupportsPercentageCloserShadows=true
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bSupportsCapsuleShadows=true
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bSupports4ComponentUAVReadWrite=true
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bSupportsVolumeTextureAtomics=false
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bSupportsDualSourceBlending=true
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EnablesHLSL2021ByDefault=1
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[ShaderPlatform METAL_MRT_MAC]
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Language=Metal
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MaxFeatureLevel=SM5
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ShaderFormat=SF_METAL_MRT_MAC
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bIsPC=true
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bIsMetalMRT=true
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bSupportsIndexBufferUAVs=true
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bSupports4ComponentUAVReadWrite=true
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bSupportsManualVertexFetch=true
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bSupportsVolumeTextureAtomics=false
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[ShaderPlatform METAL_MACES3_1]
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Language=Metal
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MaxFeatureLevel=ES3_1
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ShaderFormat=SF_METAL_MACES3_1
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bIsPC=true
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bIsMobile=true
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bSupports4ComponentUAVReadWrite=true
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bSupportsManualVertexFetch=false
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bSupportsVolumeTextureAtomics=false
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