Files
UnrealEngineUWP/Engine/Config/Mac/DataDrivenPlatformInfo.ini
Arciel Rekman 09175d79ea Multi-viewport on PC (D3D11/12, Vulkan).
- RHISupportsMultiviewport made to work on relevant shader platforms.
- RHISetStereoViewport implemented
- Unused outputs removal fixed to always consider viewport index used.
- Renamed confusing terminology (multiview -> multiviewport).
- Added a CVar (vr.MultiViewport) to force disable
- Added a canvas output to know the method in non-Shipping

#jira UE-151349
#review @Robert.Srinivasiah, @Jules.Blok, @JeanNoe.Morissette
#rb Robert.Srinivasiah, Jules.Blok, Chris.Waters
#preflight 62d193c43b057e727491c9d2

[CL 21153050 by Arciel Rekman in ue5-main branch]
2022-07-18 17:31:15 -04:00

74 lines
1.9 KiB
INI

[DataDrivenPlatformInfo]
bIsConfidential=false
TargetSettingsIniSectionName=/Script/MacTargetPlatform.MacTargetSettings
bHasDedicatedGamepad=false
bDefaultInputStandardKeyboard=false
bInputSupportConfigurable=true
DefaultInputType=MouseAndKeyboard
bSupportsMouseAndKeyboard=true
bSupportsGamepad=true
bCanChangeGamepadType=true
bSupportsTouch=false
GlobalIdentifier=003BE29617004F0C8E1F786081EFBB1F
NormalIconPath=Launcher/Mac/Platform_Mac_24x
LargeIconPath=Launcher/Mac/Platform_Mac_128x
XLargeIconPath=
AutoSDKPath=
TutorialPath=SharingAndReleasing
Windows:bIsEnabled=true
Mac:bIsEnabled=true
Linux:bIsEnabled=false
bUsesHostCompiler=true
bUATClosesAfterLaunch=true
PlatformGroupName=Desktop
[ShaderPlatform METAL_SM5]
Language=Metal
MaxFeatureLevel=SM5
ShaderFormat=SF_METAL_SM5
bIsPC=true
bSupportsDebugViewShaders=true
bSupportsAnisotropicMaterials=true
bSupportsByteBufferComputeShaders=true
bSupportsDistanceFields=true
bSupportsGen5TemporalAA=false
bSupportsLumenGI=true
bSupportsSSDIndirect=true
bSupportsWaveOperations=Unsupported
bSupportsGPUScene=true
bSupportsFFTBloom=true
bSupportsDiaphragmDOF=true
bSupportsVertexShaderLayer=true
bSupportsDxc=true
bSupportsInstancedStereo=true
SupportsMultiViewport=RuntimeGuaranteed
bSupportsVolumetricFog=true
bSupportsPercentageCloserShadows=true
bSupportsCapsuleShadows=true
bSupports4ComponentUAVReadWrite=true
bSupportsVolumeTextureAtomics=false
bSupportsDualSourceBlending=true
EnablesHLSL2021ByDefault=1
[ShaderPlatform METAL_MRT_MAC]
Language=Metal
MaxFeatureLevel=SM5
ShaderFormat=SF_METAL_MRT_MAC
bIsPC=true
bIsMetalMRT=true
bSupportsIndexBufferUAVs=true
bSupports4ComponentUAVReadWrite=true
bSupportsManualVertexFetch=true
bSupportsVolumeTextureAtomics=false
[ShaderPlatform METAL_MACES3_1]
Language=Metal
MaxFeatureLevel=ES3_1
ShaderFormat=SF_METAL_MACES3_1
bIsPC=true
bIsMobile=true
bSupports4ComponentUAVReadWrite=true
bSupportsManualVertexFetch=false
bSupportsVolumeTextureAtomics=false