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acfd436b8b92b11dbf88edc262eca2234d0109ff
UnrealEngineUWP/Engine/Source/Programs/Windows/BootstrapPackagedGame
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Joakim Lindqvist 5f8d1b1105 Inherit handles when launching game process, allows to continue to read stdout/stdin as the child processes will use the same handles for those streams.
From UDN 524523

#rb none

[CL 8653768 by Joakim Lindqvist in Dev-Build branch]
2019-09-12 04:14:44 -04:00
..
Private
Inherit handles when launching game process, allows to continue to read stdout/stdin as the child processes will use the same handles for those streams.
2019-09-12 04:14:44 -04:00
BootstrapPackagedGame.Build.cs
Updated module build configurations to follow our updated guidelines on using a library, you should always specify the full path to the library if you know it (in PublicAdditionalLibraries). This allows UBT to do up to date checking of the module and is faster.
2019-08-09 03:48:12 -04:00
BootstrapPackagedGame.Target.cs
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2018-12-14 14:49:12 -05:00
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