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UnrealEngineUWP
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acadc236cfb21efb7ea8b6561ba0aece2a06044c
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
PhysicsCore
/
Private
History
steven barnett
ba608ec265
Add density to FPhysicsMaterial and use it for buoyancy
...
[CL 26926802 by steven barnett in ue5-main branch]
2023-08-08 15:22:55 -04:00
..
BodyInstanceCore.cpp
…
BodySetupCore.cpp
…
ChaosConstraintSettings.cpp
…
ChaosEngineInterface.cpp
Add density to FPhysicsMaterial and use it for buoyancy
2023-08-08 15:22:55 -04:00
ChaosInterfaceWrapperCore.cpp
Chaos implicit object ref counted ptr + union simple shapes (WIP)
2023-07-31 17:46:47 -04:00
ChaosPhysicalMaterial.cpp
…
ChaosScene.cpp
Chaos implicit object ref counted ptr + union simple shapes (WIP)
2023-07-31 17:46:47 -04:00
PhysicalMaterial.cpp
Add damage modifier to physics material and an option in Geometry Collection asset to opt for it
2023-08-08 11:31:47 -04:00
PhysicsCore.cpp
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PhysicsCoreModule.cpp
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PhysicsInitialization.cpp
…
PhysicsInterfaceUtilsCore.cpp
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PhysicsObjectPhysicsCoreInterface.cpp
…
PhysicsSettingsCore.cpp
…
PhysTestSerializer.cpp
Chaos implicit object ref counted ptr + union simple shapes (WIP)
2023-07-31 17:46:47 -04:00
PhysXLibs.cpp
…
PhysXPublicCore.cpp
…
PhysXSupportCore.cpp
…
SceneQueryChaosImp.h
…
SceneQueryPhysXImp.h
…
SQAccelerator.cpp
…
SQCapture.cpp
Chaos implicit object ref counted ptr + union simple shapes (WIP)
2023-07-31 17:46:47 -04:00
SQVisitor.cpp
…