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UnrealEngineUWP/Engine/Source/Runtime/Landscape
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matt peters 260d9fc59a Landscape: Change InitializePlatformForLandscape logs to verbose to remove log spam from cooks on the farm.
#rnx
#rb Don.Boogert

[CL 27722347 by matt peters in ue5-main branch]
2023-09-08 15:02:12 -04:00
..
Classes
Added accessor to physical material on landscape proxy and landscale heightfield component similar to the GetHeight call
2023-09-08 11:44:35 -04:00
Private
Landscape: Change InitializePlatformForLandscape logs to verbose to remove log spam from cooks on the farm.
2023-09-08 15:02:12 -04:00
Public
Custom WaterInfoTexture rendering. This adds a new path for rendering the WaterInfoTexture without SceneCaptures, massively improving rendering thread timings. Set r.Water.WaterInfo.RenderMethod to 1 to activate or to 0 to revert to the legacy scene capture path. This implementation is currently using cached draw commands + new EMeshPass entries, but it might be worth it to use DrawDynamicMeshPass() in the future.
2023-08-31 10:11:35 -04:00
Landscape.Build.cs
Added shader.build.cs file.
2023-07-27 22:53:25 -04:00
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